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- //Tempo Mage - HR fokilpt
- enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
- maxwide = 5200; // numer of boards which are taken to the next deep-lvl
- twotsamount = 1150; // number of boards where the next turn is simulated
- simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
- playarround = false; //play around some enemys aoe-spells?
- playaroundprob = 40; //probability where the enemy plays the aoe-spell, but your minions will not die through it
- playaroundprob2 = 70; // probability where the enemy plays the aoe-spell, and your minions can die!
- enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
- enemyTurnMaxWideSecondTime = 220; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
- enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
- nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
- nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
- nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
- useSecretsPlayArround = false; // playing arround enemys secrets
- alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
- simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
- useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
- passiveWaiting = false; // process will wait passive for silver.exe to finish
- behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
- concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
- speed = false; //set this to true, to support sending multiple actions to bot
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